Mobile advertising: the new frontier of business in the world of Media
Set to launch with Apple's new iPhone OS 4.0 in June, iAd will give marketers the ability to embed dynamic and interactive ads within a mobile app. In his iPhone OS 4.0 demo earlier this month, Apple CEO Steve Jobs touted the ability of iAd to smoothly display ads within an app rather than bring the user to a separate Web page. The process and price scheme for advertisers starts with the banner ads that attempt to lure people to view the full ad. Advertisers will have to pay Apple a penny each time a user sees a banner ad and then an additional $2 if the user clicks on the ad, according to the Journal. Given enough views and clicks, a large ad buy could easily cost an advertiser $1 million. Advertisers will be able to target specific ads to users based on such factors as their iTunes download choices and their location, though they won't be able to direct ads based on a user's personal information. Initially, Apple will create the ads itself to ensure that they meet a certain style, format, and functionality. But the company plans to eventually release a developers kit to allow advertisers to build their own ads. Even then, each ad will also have to go through a review process at Apple to determine if it meets the company's approval. Despite the high visibility and potential profits, at least one advertiser quoted in the Journal story expressed concern over Apple's initial control of the ads. Jobs has also promoted iAd as a way for developers offering free and inexpensive apps to recoup some of their development costs. On its end, Apple would sell and serve the ads, taking in 40 percent of the sales and leaving 60 percent for developers who embed the ads in their apps.



